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Design Guidelines

This is an area to host resources and documentation supporting the evolution and proper use of Superset design system elements. If content is to be added to this section or requires revisiting, a proposal should be submitted to the dev@superset.apache.org email list with either a text proposal or a link to a GitHub issue providing the markdown that will be added to this wiki. The Dev list will have the chance to review the proposal and arrive at lazy consensus. A committer may then copy/paste the markdown to this wiki, and make it public.

Capitalization Guidelines

Sentence case

Use sentence-case capitalization for everything in the UI (except these **).

Sentence case is predominantly lowercase. Capitalize only the initial character of the first word, and other words that require capitalization, like:

  • Proper nouns. Objects in the product are not considered proper nouns e.g. dashboards, charts, saved queries etc. Proprietary feature names eg. SQL Lab, Preset Manager are considered proper nouns
  • Acronyms (e.g. CSS, HTML)
  • When referring to UI labels that are themselves capitalized from sentence case (e.g. page titles - Dashboards page, Charts page, Saved queries page, etc.)
  • User input that is reflected in the UI. E.g. a user-named a dashboard tab

Sentence case vs. Title case: Title case: "A Dog Takes a Walk in Paris" Sentence case: "A dog takes a walk in Paris"

Why sentence case?

  • It's generally accepted as the quickest to read
  • It's the easiest form to distinguish between common and proper nouns

How to refer to UI elements

When writing about a UI element, use the same capitalization as used in the UI.

For example, if an input field is labeled "Name" then you refer to this as the "Name input field". Similarly, if a button has the label "Save" in it, then it is correct to refer to the "Save button".

Where a product page is titled "Settings", you refer to this in writing as follows: "Edit your personal information on the Settings page".

Often a product page will have the same title as the objects it contains. In this case, refer to the page as it appears in the UI, and the objects as common nouns:

  • Upload a dashboard on the Dashboards page
  • Go to Dashboards
  • View dashboard
  • View all dashboards
  • Upload CSS templates on the CSS templates page
  • Queries that you save will appear on the Saved queries page
  • Create custom queries in SQL Lab then create dashboards

Exceptions to sentence case:

  1. Acronyms and abbreviations. Examples: URL, CSV, XML

Button Design Guidelines

Overview

Button variants:

  1. Primary
  2. Secondary
  3. Tertiary
  4. Destructive

Button styles: Each button variant has three styles:

  1. Text
  2. Icon+text
  3. Icon only

Primary buttons have a fourth style: dropdown.

Usage: Buttons communicate actions that users can take. Do not use for navigations, instead use links.

Purpose:

Button TypeDescription
PrimaryMain call to action, just 1 per page not including modals or main headers
SecondarySecondary actions, always in conjunction with a primary
TertiaryFor less prominent actions; can be used in isolation or paired with a primary button
DestructiveFor actions that could have destructive effects on the user's data

Error Message Design Guidelines

Definition

Interface errors appear when the application can't do what the user wants, typically because:

  • The app technically fails to complete the request
  • The app can't understand the user input
  • The user tries to combine operations that can't work together

In all cases, encountering errors increases user friction and frustration while trying to use the application. Providing an error experience that helps the user understand what happened and their next steps is key to building user confidence and increasing engagement.

General best practices

The best error experience is no error at all. Before implementing error patterns, consider what you might do in the interface before the user would encounter an error to prevent it from happening at all. This might look like:

  • Providing tooltips or microcopy to help users understand how to interact with the interface
  • Disabling parts of the UI until desired conditions are met (e.g. disabling a Save button until mandatory fields in a form are completed)
  • Correcting an error automatically (e.g. autocorrecting spelling errors)

Only report errors users care about. The only errors that should appear in the interface are errors that require user acknowledgement and action (even if that action is "try again later" or "contact support").

Do not start the user in an error state. If user inputs are required to display an initial interface (e.g. a chart in Explore), use empty states or field highlighting to drive users to the required action.

Patterns

Pattern selection

Select one pattern per error (e.g. do not implement an inline and banner pattern for the same error).

When the error...Use...
Is directly related to a UI controlInline error
Is not directly related to a UI controlBanner error

Inline

Inline errors are used when the source of the error is directly related to a UI control (text input, selector, etc.) such as the user not populating a required field or entering a number in a text field.

Anatomy

Use the LabeledErrorBoundInput component for this error pattern.

  1. Message Provides direction on how to populate the input correctly.
Implementation details
  • Where and when relevant, scroll the screen to the UI control with the error